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Question by SavvaMadar · Oct 13, 2012 at 03:31 PM · javascript

Attach object as child using code

 if(Hit.collider.tag == "Flesh"){var obj : Transform = Instantiate(BodyImpact,Hit.point,Quaternion.FromToRotation(Vector3.forward,Hit.normal)) as Transform;
 }

My goal is to create object called BodyImpact on collision of an object with the tag called Flesh, this works but for some reason I can't get that BodyImpact object to become a child of the object hit... How do I do that? (JS)

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Answer by MountDoomTeam · Oct 13, 2012 at 04:01 PM

BodyImpact.transform.parent =parent.transform;

It's as simple as that!

Instead of parent, use the game object that you have made that will be parent,free example bodyParent.

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avatar image SavvaMadar · Oct 16, 2012 at 11:10 PM 0
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Almost works, this worked better for me though

var obj : Transform =

Instantiate(BodyImpact,Hit.point,Quaternion.FromToRotation(Vector3.forward,Hit.normal)) as Transform;

obj.transform.parent = Hit.collider.transform;

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