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Question by Ajax12 · Oct 14, 2012 at 08:11 PM · shootingfiringside scroller

Side scroller shooter , not firing from character

In my side scroller I have a character w$$anonymous$$ch i can move around.. i have bullets w$$anonymous$$ch destroy themselves after the screen !

i attached the fire script to the character.. but when I do fire with space or mouse, the bullets are instantiated, but fire from another origin ! they dont fire from my character !

the bullets move according to my character.. but it originates from another place !

 var laser : GameObject;
 
 function Update () {
 
 if (Input.GetButtonDown("Fire1"))
 {
 Fire();    
 }
 }
 
 
 function Fire()
 {
 Instantiate(laser,transform.position, transform.rotation);
 }

and t$$anonymous$$s is how the bullets move !

I dont know where i have gone wrong..

 var laserSpeed : float;
 function Start () {
 
 }
 
 function Update () {
 
 
 transform.Translate(laserSpeed * Time.deltaTime,0,0);
 
 if(transform.position.x>6){
 Destroy(gameObject);
 
 }
 
 }
 
 thanks in advance :) 
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Answer by Montraydavis · Oct 14, 2012 at 08:23 PM

You need to instantiate them according to the GUNS position and rotation. Not the actual player .

var GunObjectTip = GameObject.Find ( "GunTip" ) ;

Instantiate (bullet, GunObjectTip.transform.position, GunObjectTip.transform.rotation ) ;

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Answer by Ajax12 · Oct 14, 2012 at 08:25 PM

the player is a spaces$$anonymous$$p therefore the player is the gun!

:(

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