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Question by Jep · Oct 16, 2012 at 06:06 AM · objectfieldguilayout.window

ObjectField in GUILayout.Window Not Working - Returns None

Hi, I'm having a bit of difficulty pinpointing the a problem. 1. I have an EditorWindow. 2. Within that editor window I have GUIWindows. 3. Within the GUIWindows I have objectFields. 4. In the DoWindow function I have EditorGUIUtility.LookLikeControls(); and that makes the little selection button and object field show up.

The Problem: When I click to select an object, the selection window opens fine, but when I do select an object, it still shows "None" in the ObjectField. This happens only while inside the GUIWindow().

Snippet below.

 var animClip : AnimationClip;
 
 function EntryWindow (windowID : int) {
 EditorGUIUtility.LookLikeControls();
 animClip = EditorGUILayout.ObjectField("Animation Clip:", animClip, AnimationClip, true);
 }

Any ideas what my problem can be?

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Answer by stantler · Nov 19, 2012 at 10:56 AM

It's a bug. You can draw this element above your window. It'a awful, but working.

 C#
 
 Rect rect = new Rect();
 AnimationClip clip;
 
 void OnGUI()
 {
    rect  = GUILayout.Window(i, rect , EntryWindow, "Hi There");
    clip= (Object)EditorGUI.ObjectField(rect,"Script", clip, typeof(AnimationClip), true);
 }
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avatar image stantler · Nov 19, 2012 at 05:28 PM 0
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https://fogbugz.unity3d.com/default.asp?500690_0d8ato3o1ehpc7mg bug submited

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