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Question by Robindoo · Nov 09, 2010 at 05:31 AM · xcodeaccessprogram

Program received signal : "EXC_BAD_ACCESS"

Here's what happen. I'm trying to use a gui button on stage such that when the user clicks on it, the user is able to draw symbols on the screen. In Unity Remote, I'm not having any problems, everything works fine. When I export over to iPhone, I ended up getting this error: Program received signal : "EXC_BAD_ACCESS".

I have a script, Button, which runs the GUI button function which works perfectly fine and when the user clicks on the button, it attaches another script, Line, to the camera which is the script that contains the drawing symbol script. As the script is attached through code, I cant assign the material and camera from the inspector, which is why I created an empty gameObject with a script, Starts, containing the variables and having a code in the Line script to access this variables.

It is working fine through the Unity Remote but in iPhone, it doesnt work.

Do let me know if you want to see my script.

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avatar image Bampf · Jun 06, 2011 at 10:49 AM 0
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FYI a simpler approach would be to have the script already on the camera. You can simply add a boolean variable to it "isDrawing" or something like that to control whether or not symbol drawing should be skipped. (Not directly related to your issue I think, but I thought I should mention.)

avatar image Bampf · Jun 06, 2011 at 10:52 AM 0
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For the crash, make sure to check Unity's Console log to make sure it isn't quietly putting out any errors or warnings when you are testing in the editor. If you see any, you can add them to your question (assuming they don't lead you directly to a solution.)

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Answer by kaiserleo · Nov 27, 2011 at 08:01 PM

I have the very same problem, this is what I found... but I haven't figured out yet how to solve it.

http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions

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