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Question by liverol · Nov 09, 2010 at 08:41 AM · shadertreebillboard

help,the tree became Pink Billboard

Since I use Unity 3, all my tree (with terrain) become pink when they swap to billboard version. And only on the webPlayer, on Unity Editor it's ok.

check the log it says:

shader 'Nature/Tree Soft Occlusion Bark': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Soft Occlusion Bark Rendertex' not found

Shader 'Nature/Tree Soft Occlusion Leaves': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Soft Occlusion Leaves Rendertex' not found

please help

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avatar image Julien-Lynge · Mar 26, 2012 at 11:54 PM 0
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As of April 2012 and the 3.5 release, this is still an issue. It happens in any compiled version (e.g. webplayer, standalone, but not in the editor) when loading a scene from an AssetBundle.

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Answer by tanis3d · Dec 07, 2010 at 03:48 AM

I am seeing the exact same defect, except for my pink trees are showing up for PC Deployment EXE only (while they look fine in Unity Editor).

It concerns me to see that it's been a month with no answer to this problem. This is a very critical bug for us, since our whole outdoor scene now looks very bad (pink trees everywhere!)

I got excited to see the latest Unity patch "What's New" showed this line item: "Fix for broken tree billboard transitions"

So I tried this new version, but it did not fix this problem.

Our temporary solution is to ruin our scene view by largely reducing Tree visibility and turning off the bill boarding feature. I sure hope Unity will fix this bug soon, so that we can restore our scene to looking like it's supposed to.

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avatar image Evil-Dog · Apr 17, 2012 at 06:04 PM 0
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Any update to this? I also have that problem, loading textures from assetbundles makes them purple and transparent. It wasn't doing that before Unity 3.4 I think. It's quite a critical bug.

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Answer by Ayrik · Feb 10, 2011 at 05:23 PM

Check out this forum post: http://forum.unity3d.com/threads/62633-Pink-tree-billboards-in-built-player-correct-shading-when-mesh-and-in-the-editor

It's not a fix, but it is a good workaround, try RAB's solution first, as it won't increase your initial download size noticeably.

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