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Question by Differentiable · Oct 16, 2012 at 06:18 PM · shadersshaderlab

#pragma target 3.0 does not work ("for loop" BS)

I've used dynamic loops in GLSL and Cg before, yet Unity refuses to compile such a loop. I've inserted `#pragma target 3.0`;, and it doesn't affect anything. How can I use a dynamic loop in a shader?

If there is not a solution for this, it counts as yet another dealbreaker.

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avatar image thegreatzebadiah · Dec 18, 2012 at 11:27 PM 0
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This is seriously killing me. $$anonymous$$akes absolutely no sense and the error is literally a lie. Works at shader model 4 of course, but there's no reason it should be required.

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