Problem importing assets from a unitypackage

Hello.

I've got a series of assets on one PC that are built in max. I bring these in to unity fine and lay them out in a scene. I then export these items into a unitypackage using the export function.

I take the unity package over to another computer and import the package. All models show up, but every single model is missing its previously assigned textures. I can drag the model into the scene and they're showing up pure white, and all materials are "missing".

What am I doing wrong? All materials/textures/assets are being exported when I do the export...

What did you export? Try to either export the scene file or make prefabs of the correctly setup objects and export those. Be sure to "include dependencies" in the export dialog.

I am having a similar problem. Our artist builds things in max, imports into Unity and then exports a package of the folder containing prefab, fbx import and all dependencies. When I open them in unity everything imports, but the textures aren't assigned to the materials correctly. The materials are there with shaders and lightmaps, just the main texture is falling off, even though it is imported. Not a major thing on something small, but when importing an entire scene it's a nightmare to go through each shader and have to re-set all the textures. Thing is that it seems to be only me that's experiencing this, my other colleagues don't tend to have the same problem, but we can't see any reason for something being different???

I got the same issue and consider that's a bug for Unity. However, as a work around - create all your fbx instances to prefab. Prefab can be export / import with correct textures references.