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Question by julian-perso · Oct 17, 2012 at 04:52 PM · animationtransformcrossfade

turn animation failed when ended

hi, My GameObject have a skeleton with a root named Bip01. I would like to launch a turn animation inplace like : turn_left_90_degrees. I play a default Idle motion on it.

So I crossfade my animation like this : animation.crossFade("turn_left_90_degrees"); what's happened is that when my animation is ended, the first key of my clip is played, then my Character come back to its initialized position. So I have change the wrapMode parameter to : ClampForever to stay on my last frame. But my character really stay on this one and never play its idle motion

How is the best way to make : - play my default idle motion : rotation.y is 0 - turn 90 degrees : rotation.y will changed to 90 - come back to idle : rotation.y is 90 - turn again of 60 degrees fo example : rotation.y will changed to 150 - come back to idle : rotation.y is 150

thank you for your help

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