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Question by Heather · Nov 10, 2010 at 12:46 AM · cameratriggervideotimer

Change main Camera to another camera with a Trigger then back with a Timer.

I'd like to turn off the main camera on the player, then switch to a separate static camera with a Trigger that the player would walk over.
I've seen alot of switching camera scripts, but all with "Input.GetKeyDown".

I figure a timer would work that would be as long as the video i have on a plane, but to go back to the main camera as well.

Any help would be appreciated. Thanks!!

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Answer by Adam Rademacher · Nov 10, 2010 at 01:11 AM

From as best I can tell this script should point you in the right direction. You'll have to assign camera 1 and camera 2 and the movie texture in the scene when you attach the script to something that has a collider set to be a trigger.

var camera1 : Camera; var camera2 : Camera; var movie : MovieTexture; private var isPlaying : Boolean = false;

function OnTriggerEnter(other : Collider) { if(other.CompareTag("Player")) { camera1.enabled = false; camera2.enabled = true; StartMovie(); } }

function StartMovie() { if(!movie.isPlaying) { movie.Play(); isPlaying = true; } }

function Update() { if(isPlaying && !movie.isPlaying) { camera1.enabled = true; camera2.enabled = false; isPlaying = false; } }

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