I have a cube with the following script on it:
using UnityEngine;
using System.Collections;
public class IncreaseSpeed : MonoBehaviour {
//public GameObject otherObj;
public int speed;
void OnTriggerEnter (Collider other){
if(other.collider.tag == "Trigger01"){
Debug.Log("We've touched");
//otherObj.attachedRigidbody.AddForce(Vector3.up * speed)
}
}
}
I have another cube that moves through it, and I’m simply trying to get the console to read “We’ve touched” as you can see in my script.
I’ve added a tag on the moving cube and name it “Trigger01”.
I don’t understand why I’m not getting the console to read “We’ve touched”
The code under Debug is irrelevant right now. I figure if I can get Debug here then I’ll get the code below it to work.
Any help is appreciated.