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Question by kalasas · Oct 19, 2012 at 03:50 PM · error

dont work maxdistance

don't work if(Vector3.Distance(taikinys.position, transform.position) > maxDistance){ /// kazkas transform.position += transform.forward judesiogreitis Time.deltaTime;

Sript

using UnityEngine; using System.Collections;

public class PriesoAI : MonoBehaviour { public Transform taikinys; public int judesiogreitis; public int rotationgreitis; public int maxDistance;

// Use this for initialization void Start () { GameObject go = GameObject.FindGameObjectWithTag("zaidejas"); taikinys = go.transform; maxDistance = 4; }

// Update is called once per frame void Update () { Debug.DrawLine(taikinys.position, transform.position, Color.yellow); //ziureti i taikini transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(taikinys.position - transform.position), rotationgreitis Time.deltaTime); if(Vector3.Distance(taikinys.position, transform.position) > maxDistance){ /// kazkas transform.position += transform.forward judesiogreitis * Time.deltaTime; } } }

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avatar image hvilela · Oct 19, 2012 at 11:05 PM 0
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Format your code otherwise it'll be very unlikely that you'll get an answer.

avatar image Benproductions1 · Oct 20, 2012 at 04:14 AM 0
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Please format your code!!! I can't read that and I bet neither can you!!!

avatar image MountDoomTeam · Oct 20, 2012 at 05:01 AM 0
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why don't need print both distances to see what you are comparing, obviously one of them is wrong

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