• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by grimmy · Oct 19, 2012 at 09:48 PM · prefabsasset bundle

Why don't my Asset Bundles bundle?

HI all, I am trying to create an asset bundle in code by simply selecting a gameobject from the scene and hitting a button. My code creates a prefab version of the gameObject, attaches a couple of scripts and then bundles it up, ready for upload. However, I'm getting an error...

I am first creating a prefab like so:

 prefab = EditorUtility.CreateEmptyPrefab("Assets/Prefabs/"+t.gameObject.name+".prefab");
 EditorUtility.ReplacePrefab(t.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab);

...then I try to bundle it up using:

     Selection.activeObject=prefab;
     var selection = Selection.GetFiltered(typeof(GameObject), SelectionMode.DeepAssets);
     BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, bundlesPath, BuildAssetBundleOptions.CollectDependencies|BuildAssetBundleOptions.CompleteAssets  );

This all works fine and a bundle is created in the right place but I get the error:Asset bundles can not include Editor Objects(Prefab).(?!) My asset bundles are just a gameobject with a couple of components attached (mesh renderer and a couple of my own scripts).

Any ideas?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image grimmy · Oct 19, 2012 at 10:11 PM 0
Share

I dont think Selection.activeObject=prefab; is actually selecting the created prefab. Could that be right?

avatar image davidhorak · Feb 06, 2013 at 03:42 PM 0
Share

@grimmy Have you found the solution? I have same problem.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by grimmy · Feb 06, 2013 at 04:06 PM

@davidhorak

Instead of

 Selection.activeObject=prefab;

do

 Selection.activeObject=AssetDatabase.LoadMainAssetAtPath("Assets/Prefabs/"+name+".prefab");
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Feb 06, 2013 at 04:12 PM 0
Share

I accepted your answer so you get some karma ;)

avatar image grimmy · Feb 06, 2013 at 04:29 PM 0
Share

Thanks. If only it were money ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Link GUIText to a prefab? 2 Answers

Multiple Doors and Buttons 0 Answers

Accessing a certain prefab and it's children 1 Answer

Why have some of my prefabs and animations files gone blank?? 1 Answer

Spawning different items from different prefabs 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges