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Question by Benproductions1 · Oct 20, 2012 at 01:56 AM · performanceshadowsquality

Performance Issues with Differed Rendering

Hi there,

While having terrible quality settings, I get 270 Draw Calls, but when I turn real time shadows on, I get close to 2000... I only have about 400 polys overall in my scene at one time, about 200 on the screen, max... The light pass takes up on average 98% of the draw call (I'm using differed rendering)

I'm wondering how to reduce the impact of real time shadows?

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Answer by Benproductions1 · Jan 21, 2013 at 05:35 AM

Hello again,

I have recently found a work around for this! Basically all I ad to do to improve performance is to disable receiving/casting dynamic shadows for the objects that didn't need them anyway.

For anyone else wondering, this is quick and easy and I about tripled the framerate!!!

Hope this helps anyone else!

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