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Question by cptbobflop · Oct 20, 2012 at 03:18 PM · java

destroy gameobject on collision

i have the bullets for a gun destroying after 5 seconds but i want them to destroy when they collide with something here's the script so far

 #pragma strict
 
 var bullet : GameObject;
 
 function Start () {
 
 }
 
 function Update () {
 
    
    Destroy(gameObject,5);
 
 }
 
 function OnCollisionEnter(collision : Collision) {
 
          Destroy(gameObject);
 
 
 
 
 
 
 }

it destroys after 5 seconds but it does not destroy when it collides with a collider any help on what is wrong with it would be nice

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avatar image Jessespike · Oct 20, 2012 at 10:02 PM 0
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Don't know if this helps. I saw this in the Unity documention: Note that collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached.

Do your bullets have a rigigbody attached?

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Answer by Seth-Bergman · Oct 20, 2012 at 10:20 PM

There are a number of common issues to consider with this situation.. They are described here:

http://unitygems.com/mistakes1/#collision

also, take a look here:

http://docs.unity3d.com/Documentation/Components/class-BoxCollider.html

the collision matrix at the bottom should give you a pretty good idea of what combinations of objects will/won't work

as we can see, BOTH objects will need a rigidbody here

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