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Question by The Roman One · Oct 24, 2012 at 12:42 AM · jointanchorconfigurable

Configurable Joint in Script!

Hey guys.

How do I access a GameObject's configurable Join?! I looked around the forum for answers(couldn't find anyt$$anonymous$$ng that helps me) but I did notice that it's different in script than any other joint. that's a piece of my code:

     var CJ : ConfigurableJoint;
     CJ.GetComponent(ConfigurableJoint);
     
     function Update()
     {
          CJ.anchor=$$anonymous$$t.point; //"$$anonymous$$t.point" is a Vector3 type variable.
     }
 

but it keeps showing me the following error: The variable CJ of 'Script' has not been assigned.

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Answer by Aberrator · Oct 29, 2012 at 10:50 AM

Hi. here is solution in C#: (inside your behaviour script)

         var CJ = t$$anonymous$$s.gameObject.GetComponent(typeof(ConfigurableJoint)) as ConfigurableJoint;
         CJ.anchor = $$anonymous$$t.point; //"$$anonymous$$t.point" is a Vector3 type variable.

You are trying to get component ConfigurableJoint from ConfigurableJoint. You need to get that component from your gameObject where configurableJoint is attached.

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