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Question by sparkzbarca · Oct 24, 2012 at 08:59 PM · blender

Blender question, creating edge vertices

I have a problem. Creating simple objects in Blender (really simple, like basic shapes)

I know that if i have a cube for example. Since each vertex is part of 3 triangles there has to be 3 vertexes at the same point with 3 different normals or you dont have a sharp edge. I dont know how to make the 3 vertex thing happen in Blender though, just how to get it by telling unity to calculate normals.

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avatar image electricsauce · Oct 24, 2012 at 11:00 PM 0
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Are you trying to get hard edges on an unmodified cube from Blender, and are you using fbx?

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Answer by Eric5h5 · Oct 24, 2012 at 10:47 PM

Use the edge split modifier.

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