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Question by alexm · Oct 25, 2012 at 11:04 PM · androidios

Puzzle Game

Hi all. My idea to create 2d puzzle game using Unity 3d. My question is: can I do this. You will say: of course man :) it is Unity. But! The main my problem is device resolution. So I have a lot of screen in png - these are my puzzle levels. I also have got pieces for this screen in png format too. And all these images have just one size (2000 x 2000 px). User can move these pieces through all screen and if pieces will intersection with place on the screen they will snap to this place. In this case PLACE this is some coordinates on screen. For example I have 5 points (coordinates on the screen). These points are my places.

For example first place have coordinate x = 10 and y = 20.

When piece will be located around this place it can snapped to this place. But it is cool if my screen resolution on some device have value 2000 x 2000 px (for example of course - because my images have the same resolution 2000 x 2000). So in this case my scale is equal to 1 and I don't care about any transformation for my images.

So my question is: how to choose an approach to solving this problem? I need to scale it. or I have to choose some way that which is independent of coordinates?

Thanks in advance.

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Answer by FearThisTeam · Oct 26, 2012 at 12:02 AM

Its hard for me to wrap my head around what you're asking here, but if its regarding a coordinate system, what I've always done is just make grids of cubes using the default cube gameobject, and then attach script to the cubes with OnMouseOver and OnMouseExit functions which would work well since your textures are squares, just like the cube faces. I dont know what your game looks like at this point, and I doubt this is a solution at this point, just wanted to let you know how i handle 2d puzzle games using a coordinate system. However, Im not very familiar with the snapping element.

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