Changing target of SmoothFollow camera

I have a mainCamera that’s setup to smoothFollow our character… It places the player directly in the middle of the display. Is there any way that I can change the rotation of the smoothFollow so that the player is nearer to the bottom of the screen? Just rotating the X position would help, but I can’t figure out how to add to a Vector3.

You can create EmptyObject and drag it into your character. And apply object as target of Main Camera. That object been new point of view of camera.

Ok… I’ll have to work something around with that. We’re instantiating the player and camera in Code, so I’m not sure how I would target the camera to that object exactly. Thanks for the starting point!