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1
Question by kevinmrn · Oct 26, 2012 at 04:32 PM · shader

Simple color combined with transparency shader

Hi i have a simple shader i want to create. This is probably the first shader I ever did so my experience in shading = 0. So the shader needs to be not affected by the light and yet have a transparency level. This is what i came up with for now. The problem is I don't know how to combine the two.

I hope someone wants to help me out :).

 Shader "Custom/SolidColor" { 
 
 
     Properties {
         _Color ("Main Color", Color) = (1,1,1,1) 
         _Opacity ("Opacity", Range(0,1)) = 1
         
          
         //MainTex ("Texture (A = Opacity)", 2D) = ""
     }   
     SubShader { 
     Tags {Queue = Transparent} 
         ZWrite Off
         
        Blend SrcAlpha OneMinusSrcAlpha
        
         Pass {  
        Color[_Color]
         }
     }
 }
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avatar image Memige · Oct 27, 2012 at 06:31 PM 0
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Just a quick note. Were you aware of / did you already try the default "Unlit/Transparent" material that comes in Unity? Sounds like you are trying to do what it already does.

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