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Question by adam_melhem · Oct 30, 2012 at 11:51 AM · camerachangetargetaddsmooth follow

how can i make the main cam smooth follow a new prefab that i add after the game start .

how can i make the main cam smooth follow a new prefab that i add after the game start .

i have an aircraft that the cam pointed to , and i want the cam to follow the rocket when i launch rocket from the aircraft .

i need to enter the "smooth follow" script that attached to the main cam , and changing the the transform target var to the value of the new transform (rocket) that i add to the game later.

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Answer by deltamish · Nov 01, 2012 at 01:00 PM

Hi,Create a camera add Smooth follow script to it

Add this script to the rocket

 var camera:Camera;
 var tgt:Transform;//use this in case the rocket is child of another object,assign rocket to tgt
 
 function Start(){
 camera.GetComponent(SmoothFollow).target = transform;//tgt if rocket is an child of another object
 }

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Answer by adrenak · Oct 31, 2012 at 05:52 PM

This is a simple solution :

 function Start(){
 
     var cam : GameObject = GameObject.Find("Main Camera");
     cam.GetComponent(SmoothFollow).target = transform;
 
 }

Have the above lines in a new script, and add that script to the rocket prefab. The above script assumes that the camera gameobject is named "Main Camera", which you can change.

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avatar image adam_melhem · Nov 01, 2012 at 05:46 AM 0
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thank you , i was very helpfully .

i do it in the other way ins$$anonymous$$d

(Camera.mainCamera.GetComponent(SmoothFollow).target = new_player; , your main idea where very helpful even that it didn't works in my code as it is .

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Answer by adam_melhem · Oct 31, 2012 at 09:30 PM

THANK YOU MY FRIEND , I HAVE TRY THIS , IT DIDNT WORKS , I THINK THE REASON IS THAT I AM USING NETWORK .

THE MAIN CAM DOESINT BELONG TO THE NETWORK , BUT THE ROCKET BELONG TO THE NETWORK. WHEN THE GAME START ITS START WITH THE MAIN CAMERA BUT AFTER I RUN THE NETWORK SERVER EVERY THING WORKS GREAT BUT THE MAIN CAMERA DOESINT FOLLOW THE NEW NETWORK ROCKET THAT I CREAT AFTER STARTING THE SERVER .!!!!

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Answer by adam_melhem · Oct 31, 2012 at 09:31 PM

THANK YOU MY FRIEND , I HAVE TRY THIS , IT DIDNT WORKS , I THINK THE REASON IS THAT I AM USING NETWORK .

THE MAIN CAM DOESINT BELONG TO THE NETWORK , BUT THE ROCKET BELONG TO THE NETWORK. WHEN THE GAME START ITS START WITH THE MAIN CAMERA BUT AFTER I RUN THE NETWORK SERVER EVERY THING WORKS GREAT BUT THE MAIN CAMERA DOESINT FOLLOW THE NEW NETWORK ROCKET THAT I CREAT AFTER STARTING THE SERVER .!!!!

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Answer by adam_melhem · Oct 31, 2012 at 09:30 PM

didnt work!!! its network game!!. the rocket will be created in the network game .

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