how can i make the main cam smooth follow a new prefab that i add after the game start .

how can i make the main cam smooth follow a new prefab that i add after the game start .

i have an aircraft that the cam pointed to , and i want the cam to follow the rocket when i launch rocket from the aircraft .

i need to enter the “smooth follow” script that attached to the main cam , and changing the the transform target var to the value of the new transform (rocket) that i add to the game later.

Hi,Create a camera add Smooth follow script to it

Add this script to the rocket

var camera:Camera;
var tgt:Transform;//use this in case the rocket is child of another object,assign rocket to tgt

function Start(){
camera.GetComponent(SmoothFollow).target = transform;//tgt if rocket is an child of another object
}

This is a simple solution :

function Start(){

    var cam : GameObject = GameObject.Find("Main Camera");
    cam.GetComponent(SmoothFollow).target = transform;

}

Have the above lines in a new script, and add that script to the rocket prefab. The above script assumes that the camera gameobject is named “Main Camera”, which you can change.

THANK YOU MY FRIEND , I HAVE TRY THIS , IT DIDNT WORKS , I THINK THE REASON IS THAT I AM USING NETWORK .

THE MAIN CAM DOESINT BELONG TO THE NETWORK , BUT THE ROCKET BELONG TO THE NETWORK.
WHEN THE GAME START ITS START WITH THE MAIN CAMERA BUT AFTER I RUN THE NETWORK SERVER EVERY THING WORKS GREAT BUT THE MAIN CAMERA DOESINT FOLLOW THE NEW NETWORK ROCKET THAT I CREAT AFTER STARTING THE SERVER .!!!

THANK YOU MY FRIEND , I HAVE TRY THIS , IT DIDNT WORKS , I THINK THE REASON IS THAT I AM USING NETWORK .

THE MAIN CAM DOESINT BELONG TO THE NETWORK , BUT THE ROCKET BELONG TO THE NETWORK.
WHEN THE GAME START ITS START WITH THE MAIN CAMERA BUT AFTER I RUN THE NETWORK SERVER EVERY THING WORKS GREAT BUT THE MAIN CAMERA DOESINT FOLLOW THE NEW NETWORK ROCKET THAT I CREAT AFTER STARTING THE SERVER .!!!

didnt work!!!
its network game!!.
the rocket will be created in the network game .