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1
Question by swatmaster69 · Nov 01, 2012 at 05:49 AM · collisionontriggerenterontriggerexit

Why would OnTriggerEnter get called, but not OnTriggerExit?

I have a stationary capsule collider with IsTrigger set to true and a character controller that rolls into the collider to display a GUI button. Neither has a rigid body attached. The documentation says that neither OnTriggerEnter nor OnTriggerExit should get called unless at least one object has a rigid body, but OnTriggerEnter is definitely getting called, while OnTriggerExit isn't.

Edit: C# script included below.

 void OnTriggerEnter(Collider collider)
 {
     WidgetStatus playerStatus = collider.GetComponent<WidgetStatus>();
     if (playerStatus == null)
     {
         return;
     }

     isTriggered = true;
 }

 void OnTriggerExit(Collider collider)
 {
     WidgetStatus playerStatus = collider.GetComponent<WidgetStatus>();
     if (playerStatus == null)
     {
         return;
     }

     isTriggered = false;
 }
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avatar image deltamish · Nov 01, 2012 at 01:20 PM 0
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Can you please post your script

avatar image asafsitner · Nov 01, 2012 at 08:07 PM 0
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Are you sure it never gets called? Place a Debug.Log as the first statement.

avatar image swatmaster69 · Nov 01, 2012 at 08:38 PM 0
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I tried that. It never gets called. (I actually took the Log line out of the code above to keep it short.)

avatar image Jessespike · Nov 02, 2012 at 03:18 AM 0
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Did you ever try putting a rigid body on?

avatar image Anxo · Nov 02, 2012 at 04:11 AM 0
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does it exit at a much higher velocity than the enter?

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