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6
Question by zico_mahilary · Nov 02, 2012 at 07:32 AM · transformparentchild

Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption. WHY???

im using this script to instantiate a game object. and im trying to make it a child of another game object named: level

 var brick : Transform;
 function Start () {
                 Instantiate(brick, Vector3 (0, 0, 10), Quaternion.identity);
                 brick.parent = transform;
                 }

I have attached the script to the game object : level.

but im getting this error... "Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption"

how to solve this?

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Answer by gislersoft · Mar 08, 2021 at 10:03 PM

If you need to preserve original transformations use:

 GameObject prefab = Resources.Load<GameObject>(pathToPrefab);
 GameObject object = Instantiate(prefab) as GameObject;
 object.transform.SetParent(parentObject.transform);
 
 // Preserve original transformations
 object.transform.localPosition = prefab.transform.localPosition;
 object.transform.localRotation = prefab.transform.localRotation;
 object.transform.localScale = prefab.transform.localScale;
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avatar image florinel2102 · Mar 28, 2021 at 02:06 PM 0
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Thanks , I thought after Resources.load is finished the gameobject is instantiated .

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