I can’t figure out how to make only one GUI.Toggle true at once. Sort of like how gridselection works
Here’s a quick example of how you might do this:
var defaultButtonIndex : int = 0;
private var currentButton : int = defaultButtonIndex;
var buttonText : String[] = ["FOO", "BAR", "GNU" ];
function OnGUI() {
var lastButton : int = currentButton;
var newButton : int = lastButton;
var numButtons : int = buttonText.length;
var r = Rect(0f,0f,100f,100f);
GUILayout.BeginArea(r);
for (var i : int = 0; i<numButtons; ++i) {
var isActive : boolean = i == newButton;
if (GUILayout.Toggle(isActive, buttonText*)){*
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newButton = i;*
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}*
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}*
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GUILayout.EndArea();*
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if (newButton != lastButton){*
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currentButton = newButton;*
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Debug.Log(String.Format("Button {0} was toggled", currentButton));*
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}*
}