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Question by orlyvdj · Nov 03, 2012 at 08:29 AM · javascripterrorparseeval

I need help with the eval() function of javascrit

need help with the eval function javascrit I need to evaluate a string, but the JavaScript eval function does not work, I get the following error: UnityScript.Scripting.IEvaluationDomainProvider' interface member implementation must be public or explicit. I wonder how I can solve this problem because it is essential I parse a string in my project

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Answer by Forrest_Gimp · Feb 20, 2013 at 10:12 AM

You can use eval() like this:

JS:

     private var code:String = "print (a + b)";
     var a:int = 3;
     var b:int = 2;
     var printOnUpdate:boolean = false;
     
     function Start ()
     {
         code = "print ('invoked from start: '+ (a - b) )";
         eval(code);
     }
     
     function Update ()
     {
         if(printOnUpdate)
         {
             code = "print ('invoked from update: '+ (a * b) )";
             eval(code);
             printOnUpdate = false;
         }
     }
     
     function OnGUI()
     {
         if (GUI.Button (Rect (150, 10, 100, 50), "evaluate"))
         {
             code = "print ('invoked from OnGUI: '+ (a + b) )";
             eval(code);
             a++;
             printOnUpdate = true;
         }
     }
  (expanding on Eric5h5s example in another thread)


Notice that only the string-var "code" can be private. Every var that is accessed in the evaluated function (in this case ints "a" and "b") have to be public, otherwise you will see the described errormessage. The string "code" can be changed at any point, as you see in the example, and just as well you can change a or b.

Also notice that "#pragma strict" has to be removed in any script where eval() is used. If enabled for any script in which you access eval() it will throw the error, and not only for that script, but for ALL scripts in which you use eval() (even those that already have the pragma-line removed!)

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avatar image MountDoomTeam · May 17, 2013 at 02:06 PM 0
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have to place in plugin folder also in new unity version, have to make it compile before other codes.

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