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Question by garmadon98 · Nov 03, 2012 at 03:45 PM · animationblender

Animation not working Properly (Blender to Unity)

Hi there, I have a walking animation for a goat. In Blender, the animation plays properly. I unity the mesh is awful deformed. I used .blend and .fbx export. Both have the problem. Here is a video: http://www.youtube.com/watch?v=S-ioVLFkp7s

Thanks garmadon98

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Answer by Paulius-Liekis · Nov 05, 2012 at 12:50 PM

  • Make sure you don't have import warnings/errors in the console.

  • These kind of problems are usually caused by the fact that some vertices do not have bones assigned to them.

  • Try switc$$anonymous$$ng from 2-bone-per-vertex to 4-bone-per-vertex in either Quality settings or on SkinnedMeshRenderer component.

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