• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hexdump · Nov 05, 2012 at 08:52 PM · editorscene

Executing first scene in build settings when pressing play button in editor?

Hi!,

Is there anyway to execute first scene that has been specified in build settings (the first scene game will load when in production) when I press play button (or whatever short-cut) in unity editor?.

The problem is that I have an startup scene that inits everything before entering the first real scene. This startup scene creates some objects that will live all game and it is a bit of a pain to:

1) Save current editing scene

2) Find startup scene

3) Load startup scene

4) Press play

5) Get to the scene I was editing

This has to be done for every little change I do in a scene in the game. I know steps 4 and 5 can't be avoid obviously, but what about from 1 to 3. Is there anyway to let unity run scenes in the order they appear in the building settings when executing in editor?.

Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Paulius-Liekis · Nov 06, 2012 at 09:56 AM

Put this code in menu item (http://docs.unity3d.com/Documentation/ScriptReference/MenuItem.html). Rough code:

 EditorPrefs.SetString("lastScene", EditorApplication.currentScene);
 EditorApplication.SaveScene();
 EditorApplication.LoadScene(EditorBuildSettings.scenes[0]);
 EditorApplication.Play();


When play is finished, do this. I'm not entirely sure how to do "When play is finished" part :) Maybe put it on another menu item? :)

 EditorApplication.LoadScene(EditorPrefs.GetString("lastScene"));
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexdump · Nov 07, 2012 at 11:11 PM 0
Share

On the other hand, I found my own solution to this but it was almost the same. Can be checked here:

http://forum.unity3d.com/threads/157502-Executing-first-scene-in-build-settings-when-pressing-play-button-in-editor

avatar image
0

Answer by Dauphine · Jul 20, 2015 at 10:44 PM

Assuming you don't need to switch back and forth between projects, a simple way to do this is:

File-->Scene Autoload-->Load Master On Play

File-->Scene Autoload-->Select Master Scene (pick the Scene file you always want to jump to when hitting Play).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera behavior the same as the unity editor has 2 Answers

cannot open a unity scene 0 Answers

Is it possible to override SceneView / AnimX Private Types? 0 Answers

'Resource file has already been unloaded' error when exiting application in Editor 1 Answer

Sceneview moves away from game area 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges