Problem with large resources folder

I have a project where the Resources folder is really big. The resources.asset file from a complete build ends up at >2GB. I know that this is ridiculous and we will slim that down eventually. However I noticed some odd behaviour with that. Most of the assets in there are textures. But there are also some text files for localization in it. So if I build the project and start the executable (Windows standalone) it can’t find those text files in the resources folder. Im sure they should be in there, because the same project runs fine in the editor. Now if I delete the folder containing those huge textures from the resources folder so that the resources.asset file has a size of ~300MB the build runs fine and it finds all the text files.

Edit: As it maybe relevant: I’m running this on a 64bit Windows7 machine.

I know how to work around it, but the question arises if there is a limit to the size of the resources folder. And if there is one what’s the magic number and why is there no warning from the build process?

I’m not 100% sure of this, but if Unity compiles to a 32-bit application, that application has a 2GB file size limit regardless of the 64-bit OS. The Resources folder is compressed into a single file, so if that file exceeds 2GB in size there will be problems. Now, I would think that you’d have full on errors rather than just oddities, but it’s possible Unity is hiding that somehow.