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Question by blender51 · Nov 07, 2012 at 03:51 PM · functionclassreferencepointer

How to pass a class without it being a pointer/reference?

 function GiveEntityGun(ent : Entity, gunItemClass : ItemClass)
 {
     gunItemClass = new ItemClass();
     gunItemClass.exist = true;
     // ... more stuff happens ...
 }

gunItemClass is not meant to stay as a reference. I need it to keep its values, but become its own instance. Unfortunately, this code wipes all its values.

Can anyone please help me? I haven't been able to find the answer online yet.

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avatar image Fattie · Nov 07, 2012 at 08:11 PM 0
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to make a struct in Unityscript ...

http://answers.unity3d.com/questions/328305/does-unityscript-javascript-support-classesstructs.html

please vote UP that answer if it is useful to you, thanks

http://answers.unity3d.com/questions/261419/you-own-structs-passed-by-reference.html

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Answer by Loius · Nov 07, 2012 at 07:15 PM

You need to use a 'copy constructor.'

 class ItemClass {
   var myVar : float;

   function ItemClass() { myVar = 1; };
 
   function ItemClass( other : ItemClass ) {
     myVar = other.myVar;
   }
 }

Then later you can use var gic : ItemClass = new ItemClass( gunitemClass );

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