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Question by XienDev · Nov 08, 2012 at 10:45 AM · rotationgameobjectrigidbodyspeedslow down

Why does my rigidbody slows down at time ?

I've checked out use gravity, and my drag and angular drags are equals to zero, but when my object begin rotate around its local axis y, after some time it's slows down... what's wrong ?

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Answer by XienDev · Nov 08, 2012 at 11:24 AM

Upps, sorry guys, that was a mine problem. default value of angular drag is 0.05, but i didn't reset it OnStart =)

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