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Question by benjimazza · Nov 08, 2012 at 07:19 PM · variablegameobjects

Attaching a script to Variable

Hello, i'm having a problem here i don't actually know if this is possible in unity 3d yet or i'm just been dumb, i see myself as a pretty good programmer, but this one thing is annoying the crap out of me. so.. is there a way to attach a script from the project view to a script in the inspector. so i'm able to access the variables and functions and not have to attach the script to a gameobject or make the variables i need static... i know there is the GetComponent but that only works if its attached to an object in the scene. please help.

Thanks.

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Answer by valyard · Nov 08, 2012 at 07:44 PM

If I'm not mistaken you can't do this. If you could add a public property to your script with System.Type type you could assign a class to it. But unfortunately such property is not show in the inspector.

You will have to add it to some GameObject in the scene and add a proerty to the first mentioned script:

 public MyBehavior Behavior;

So you could reference its static methods/properties since you know the type.

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