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1
Question by Twayne · Nov 18, 2010 at 02:13 PM · meshaddcomponentparticleemitter

How can I add a MeshParticleEmitter to a mesh I created dynamically with script?

Usind AddComponent works for adding a Particle Animator and a ParticleRenderer, but how do I add the MeshParticleEmitter? To get a ParticleEmitter I try

var pe : ParticleEmitter = wallChild.AddComponent(ParticleEmitter) as ParticleEmitter; 
var pa : ParticleAnimator = wallChild.AddComponent(ParticleAnimator) as ParticleAnimator;
var pr : ParticleRenderer = wallChild.AddComponent(ParticleRenderer) as ParticleRenderer;

which isnt a Mesh Emitter which I need, but even that loads an animator and renderer on the wallChild but no Emitter. Thank you.

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avatar image Proclyon · Nov 18, 2010 at 02:23 PM 0
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Interesting question! I wonder what the answers will be, favoriting and +1. Need to know this myself

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Answer by jonas-echterhoff · Nov 18, 2010 at 02:26 PM

MeshParticleEmitter is not exposed to scripting - however, you can still add it to a gameObject from code by using the string version of AddComponent - ie:

var pe : ParticleEmitter = wallChild.AddComponent("MeshParticleEmitter") as ParticleEmitter;

should work.

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