• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by J.P · Nov 11, 2012 at 09:39 AM · networkmasterserverconnect

Unhandled message 65 from local ip.

I get an error message whenever I, or anyone else tries to connect(The error is in the title). The client apparently connects though, since when I close the other instance of the game(the one which connected to the server), the console says "A client has disconnected from the server" but also gives the error "A client which was not in the connected players list, has disconnected. ???". The code for the server is:

 public class MasterServer1 : MonoBehaviour {
 
     public string ipString;
     public string portString;
     public string playerx = "No Player Connected";
     public bool newPlayer = false;
     void OnGUI () {
     
     MasterServer.ipAddress = "79.112.115.201";
     MasterServer.port = 23466;
     Network.natFacilitatorIP = "79.112.115.201";
     Network.natFacilitatorPort = 50005;    
     if(GUILayout.Button("Start Server"))
         {
     Network.InitializeServer(32,50005,!Network.HavePublicAddress());
     
         }
     if(GUILayout.Button("Register Game"))
     {
         MasterServer.RegisterHost("GameType","GameName");    
         MasterServer.RequestHostList("GameName");
     }
     if(GUILayout.Button("Request guid"))
         {
         HostData[] hostData = MasterServer.PollHostList();
         foreach (HostData element in hostData) {
         Debug.Log(element.gameName + " guid: " + element.guid + "\n");
                                                }
         }
     ipString = GUILayout.TextField(ipString);
     portString = GUILayout.TextField(portString);
     if(GUILayout.Button("Connect To Server"))
         Network.Connect(ipString,portString);

The rest is of the code is just tests and stuff and I doubt it would have any point so I'll just leave it at this. But if needed I will upload the rest too. Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Network.Connect not connecting to host data or ip address 1 Answer

Network connection not working! 2 Answers

Can anyone help me with my network script? 1 Answer

connect with Server(Host) 0 Answers

Animation And Network 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges