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Question by _Petroz · Nov 19, 2010 at 10:26 PM · shaderremove

Planet shader not working: _ObjectSpaceCameraPos which was removed

I am trying to use the 'Planet' shader from the Unify wiki. http://www.unifycommunity.com/wiki/index.php?title=Planet

I get an error when importing this shader in Unity 3.1:

Upgrade NOTE: SubShader commented out; uses _ObjectSpaceCameraPos which was removed. You can try computing that from _WolrdSpaceCameraPos. at line 18

This is reflected in the release notes:

http://unity3d.com/support/documentation/Manual/RenderingUpgradeDetails.html

Here is an example of the usage of the depricated variable:

o.viewdir = _ObjectSpaceCameraPos-v.vertex;

I don't know anything about shaders, could someone please help me out?

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avatar image skovacs1 · Nov 19, 2010 at 11:57 PM 1
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That's not the only problem. You could go through and replace all lines in that script that use -ObjectSpaceCamearPos with o.viewdir = ObjSpaceViewDir(v.vertex);, you will have resolved that problem, but your shader will still be commented out because it uses Unity 2.x style per-pixel lighting.

avatar image _Petroz · Nov 20, 2010 at 02:15 AM 0
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O$$anonymous$$ thanks, I'd rather invest my time developing gameplay so if this is quite involved I think I will not use this shader for the time being. Thanks for letting me know.

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