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Question by Prophet6989 · Nov 14, 2012 at 04:03 PM · shadershadow

Shadow shader

I making racing game for android and use simple plane with transparent texture for shadow. This plane has fixed position relative to car body. Therefore during race this plane can be under road. It is possible to configure shaders (road, carbody and shadow shader) to render shadow before car body, but always after road? In other words, shadow should always be visible, even through the road.

I tried to use Queue shader tag, but not successfully.

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avatar image GerryM · Nov 14, 2012 at 07:03 PM 0
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Going into that sounds like overkill. Did you ever consider using a "Projector Component" for a blob shadow?

avatar image Prophet6989 · Nov 15, 2012 at 11:16 AM 0
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I think it's anwer. Thanks

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