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Question by JD · Nov 16, 2012 at 05:58 PM · meshprefabimportblender

Instantiate an imported blender mesh

Hello,

Just a quick question,

A prefab is really necessary to Instantiate an imported blender mesh ?

I try to instantiate dynamically an object with a blender mesh. it work when i use a prefab but I find that unfortunate when it is possible to instantiate directly a mesh.

Thank you

ps: sorry for my bad english

JD

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Answer by CrucibleLab · Nov 16, 2012 at 07:56 PM

A short answer to your question is No, a prefab is NOT necessary to instantiate an imported Blender mesh.

However, by the same token, I don't know why you wouldn't want to create a prefab for your imported mesh. Anyway, remember there are certain limitations associated to working directly with imported assets (below block quote from http://docs.unity3d.com/Documentation/Manual/Prefabs.html):

Instancing and working with assets introduces some limitations that are not present when working with normal Prefabs.

Be sure to fully understand the pros and cons of using Prefabs before you get too far down the road. :)

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Answer by JD · Nov 17, 2012 at 01:06 AM

You convinced me to use prefab, I will try to find more documentation about prefab.

thank you CrucibleLab for your detailed explanation.

JD

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