• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by moonLite · Nov 16, 2012 at 08:41 PM · javascriptbuttontimeronguifor-loop

Why my button in for loop isn't working?

Hi Guys,

I want to have my each new timer with a button created. And when it's pressed, it start to count down.

What the problem is:
In this for loop, each time a new Timer is created with message: `Debug.Log("Countdown START");` is returned instead.
I wanted the message to return ONLY when my Timer's button is pressed.
It's executing the Debug Log count down earlier one step. It isn't inside the if button section.


But I don't know why it didn't work in this for loop.

Below is my coding:

 function OnGUI ()
 {
    GUI.Box(Rect(buttonRect), "NEW TIMER");
 
       for (timer in PlayerTimerList)
       {
           if ( GUI.Button(timer.TimerBox,timer.TimerName) );
            Debug.Log("Countdown START");
              //run function countdown here 
           if (timer.TimerActive)
               {
                   GUI.Label(timer.TimerBox,"!" + timer.TimerRemain);
               }
           
          }         
 }

With for loop in my function OnGUI. The button didn't react as it usually does.

  if (GUI.Button(Rect(10,10,50,50),"WOOO"))
      Debug.Log("Clicked the button with an image");


Please let me know where I have gone wrong in this button with for loop part, thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by moonLite · Nov 16, 2012 at 09:01 PM

Hi Guys!

It sounds a little to answer my own question :D

Solution remove the ; from the if GUI.Button

From this:

  if ( GUI.Button(timer.TimerBox,timer.TimerName) );

To this:

  if ( GUI.Button(timer.TimerBox,timer.TimerName) )

To make things easier to see, I added the {} to it,:

     if ( GUI.Button(timer.TimerBox,timer.TimerName) )
           {
               Debug.Log("Countdown START"); 
           }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Deactivating a power up script after a certain amount of time 1 Answer

Loop a function, once per second, X number of times 1 Answer

Can someone explain the js syntax of for(;;) to me? 1 Answer

Easiest way to create a timer? 2 Answers

GUI text appear when mouse hovering on a object? 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges