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Question by dpk · Nov 18, 2012 at 01:31 AM · terrainterrain-editor

Preview terrain from above?

Is there a way, in the Unity editor, to preview a terrain from above? I don't necessarily want to see every little pixel of detail, but I'd like to get a general idea of what details have been painted on the terrain, without having to navigate through the whole scene with a camera low to the ground (low enough to render the details in full).

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Answer by MountDoomTeam · Nov 18, 2012 at 09:42 AM

make a little code which keeps the current camera rotation and position as one pair of variables, and another pair of variables to put it high above the map facing down

put a script on the camera that says-

 if (Input.GetKeyDown ("m")){
     Camera.main.transform.position=Vector3( position far above map );
     Camera.main.transform.rotation=Vector3.down;}

 else{return camera to original position And rotation}


http://docs.unity3d.com/Documentation/ScriptReference/Input.GetKeyDown.html

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avatar image dpk · Nov 18, 2012 at 05:23 PM 0
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That might work in game -- is there a way to get it to show all the details of the terrain? I'm guessing I could change the view distance of the camera programmatically, while in map mode.

I'm primarily looking for a way to do this in the editor, so I don't have to switch back and forth between editor & scene while I tweak.

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