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Question by mayekol · Nov 22, 2010 at 05:59 PM · shaderassetbundlelink

AssetBundle Shader linking

How are shaders handled in assetBundles, related to linking? Are they like MonoBehaviours, which require the MonoBehaviour to be in your project to work, or are they compiled and self contained? What about if I load a gameObject from an assetBundle and want to update the shader properties (like the texture or color) do I need to have that shader in my project, or are the shaders compiled with all the information they need in the assetBundle?

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