• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tomeromero · Nov 22, 2010 at 07:30 PM · guigraphics

My own GuiSkin on the script

Hi... I have t$$anonymous$$s script

var score = 0; var scoreText = "Score: 0";

function OnTriggerEnter( other : Collider ) { Debug.Log("OnTriggerEnter() was called"); if (other.tag == "Coin") { Debug.Log("Other object is a coin"); score += 5; scoreText = "Score: " + score; Debug.Log("Score is now " + score); Destroy(other.gameObject); } }

function OnGUI () { GUI.Label (Rect (10, 10, 100, 20), scoreText.ToString()); }

I have a GuiSkin and i want the t$$anonymous$$ngs in the script like "Score: " to take the font, color etc from my GuiSkin. What i have to put in my code to fix that? Please correct it! Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Eric5h5 · Nov 22, 2010 at 08:19 PM

In your script, have

var mySkin : GUISkin;

as a public variable (and drag the skin onto it in the inspector of course). Then your OnGUI function should be

function OnGUI () {
    GUI.skin = mySkin;
    // rest of stuff here
}
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by GlennHeckman · Nov 22, 2010 at 08:08 PM

Add t$$anonymous$$s to the top of your script:

var myScoreStyle:GUIStyle;

now change your GUI.Label from

GUI.Label (Rect (10, 10, 100, 20), scoreText.ToString());

to

GUI.Label(Rect(10,10,100,20),scoreText.ToString(),myScoreStyle);

Note the addition of the "myScoreStyle" at the end of the GUI.Label.

Now, locate the properties panel for t$$anonymous$$s script and you'll see a drop down (arrow t$$anonymous$$ngy) with the name myScoreStyle ... open that up and change the style as you see fit.

Any time you want to override the default GUISkin, create a new GUIStyle variable and assign that to your GUIObject.

OR .. you can scroll to the bottom of your GUISkin and in the Custom Styles drop down, add a new element to the size property and you can adjust your new custom style there. In order to reference t$$anonymous$$s new custom style, you will have to change your GUI.Label to look like t$$anonymous$$s:

 GUI.Label(Rect(10,10,100,20),scoreText.ToString(),"myScoreStyle");

Note the Quotes around the myScoreStyle. Also, with t$$anonymous$$s approach, you no longer need to create a GUIStyle variable at the top of your script.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Problem with the GUISkin on the script 1 Answer

How to create a gui button inside an if statement? 1 Answer

Inputing an Equation 0 Answers

Simple Backpack "Pick up and drop" 1 Answer

GUI Outline. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges