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Question by trey@drixel · Nov 19, 2012 at 03:40 AM · animationimportmecanim

Why is my generic mecanim animation moving to the origin?

Using Unity 4.0.0f7

I have a simple .ma file with an object rotating. Only the y-axis rotation is keyed. There is only one object in the scene.

I import the animation by setting the 'Animation Type' to generic. I made an animator controller with one default state, my rotation animation.

When I hit play, the GameObject moves to the origin and performs the animation. Of course, I'd like it to stay in place. What am I doing wrong?

(I can get this to work with the 'Legacy' animation type, but I'd like to use mecanim's state machine capability)

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avatar image AIDSMcGuff · Feb 18, 2013 at 09:56 PM 0
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I'm having the same problem. I tried using all the options under each animation clip and nothing worked. It stays in place with root motion unchecked, but then it won't animate. I also tried changing all the settings with the animation states.

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Answer by AleKahpwn · Sep 11, 2013 at 05:19 AM

I fixed this problem by unchecking the "Apply Root Motion" box.

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