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Question by Justin Warner · Nov 23, 2010 at 10:53 PM · errorinstantiateobjectbce0023

Instantiate GameObjects, brings an error to the log...

var Monster : GameObject[];

function Update () { for(var i=0; i<Monster.length; i++) { Instantiate(Monster[i], Vector3(250, 5, 5), Vector3(180, 0, 0)); yield WaitForSeconds (60); } }

That's the code.

Error is: BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Vector3)' was found.

Any help would be great, thanks, JUstin W.

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avatar image Justin Warner · Nov 23, 2010 at 11:05 PM 0
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Nevermind, you can't use a Vector3 for the rotation part... Sorry...

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Answer by Uriel_96 · Nov 23, 2010 at 11:19 PM

your rong to put double vector3(because is a distance).

 Instantiate (Monster[i], Vector3(250, 5, 5), Quaternion.identity);

The right order is to put the object then the distance and then the rotation. For the rotation you can put also:

Instantiate (Monster[i], Vector3(250, 5, 5), transform.rotation);
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Answer by Eric5h5 · Nov 23, 2010 at 11:24 PM

The third parameter, rotation, is a quaternion rather than a Vector3. You can convert a Vector3 to a quaternion like so:

Instantiate(Monster[i], Vector3(250, 5, 5), Quaternion.Euler(Vector3(180, 0, 0)));

Also, Update runs once every single frame, and can't be delayed or interrupted. Therefore it can't be a coroutine and can't use yield. Start can be a coroutine, so put your loop in Start instead.

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