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Question by stylophone · Nov 21, 2012 at 04:13 PM · androidbuildplayer settings

Build/packing specified assets?

For example, in my Unity project I may have "sdk1.jar", "sdk2.jar", "sdk3.jar"...that SDKs customized for different online market, let's say sdk1.jar is for Google Play, sdk2.jar is for another market. So I need each of apks contains a specific SDK, let's say "game_googleplay.apk" contains "sdk1.jar", "game_tstore.apk" contains "sdk2.jar", etc. However, all of the apks are sharing with the same game core.

I'm not familiar with Eclipse but in Xcode I could create several Targets that has different settings and specify the compile sources.

So my question is, can I packing/build specified assets without remove the unneeded files in project in Unity?

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avatar image Steve Steven · Nov 21, 2012 at 06:04 PM 0
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Don't worry, Unity when build the APK, will automatically include the needed files.

avatar image stylophone · Nov 21, 2012 at 06:33 PM 0
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hmmm....no, I don't think that works for packing plugins. I think Unity will include all the files under Assets/Plugins/Android and Assets/Plugins/iOS. No matter if it's needed.

avatar image Steve Steven · Nov 21, 2012 at 06:38 PM 0
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I don't know, as all apk I build was without plugins, so the only thing you can do is to wait for more experienced developer. Good luck!

avatar image stylophone · Nov 21, 2012 at 06:47 PM 0
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Thanks for the answer anyway :)

avatar image Steve Steven · Nov 23, 2012 at 02:28 PM 0
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You are welcome, good luck!

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