Mechanic Animation error unity 4

Hi, we are trying to build some animations with ‘mecanime’ in Unity 4 but it says that our character is not a ‘human’. The error is:

Generic Animator [character] has a human AnimationClip [Run] that cannot be applied on non-human Animator.

Because of that, we can’t animate our character, it doesn’t move.

Thanks!

I have the same issue, have you found a solution yet?
Thanks

In my case, I removed the capital letters in the character’s FBX name, after that everything is working fine! If I put them back it stops working again so I guess you have to be vigilant with that.

Click on your model, in Inspector go to “Rig” and change Animation Type from generic to Humanoid. If not work change Avatar Definition to Create From This Model and Configure, change Pose to Enforce T-pose and Mapping to Automap. Done.