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Question by Maarten · Nov 24, 2010 at 08:51 AM · guishader

Material with Transparency/Cutoff/Diffuse shows dark color

Hi,

When i create a material with an PNG and the Transparency/Cutoff/Diffuse shader, the color shows perfectly in the editor, but not in the game.

When i select the color green (0,255,0,1) it shows correctly in the game, but if i select the color red (255,0,0,1) it shows black. Im rendering a texture with: Graphics.DrawTexture(buttonRect, ButtonTexture, MainMaterial);

alt text

Ive attached a screenshot of my editor. The material on the right is used while rendering the texture (Arrow). It shows it correctly in the editor, but it shows it really dark in the game.

Can anyone help me?

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Answer by pyro · Nov 30, 2010 at 12:03 PM

It's dark because it is not being lit, switch to use a shader more suitable for a GUI that doesn't need a light. (try using this shader http://www.unifycommunity.com/wiki/index.php?title=TexturedFont)

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avatar image Maarten · Nov 30, 2010 at 12:56 PM 0
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Thanks for your response. Im not using an shader anymore.

You can just set the area to color to Alpha 255, then use GUI.Color to fill it in.

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