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Question by Frank Yeh · Nov 23, 2012 at 08:19 AM · performanceparticles

Question about the off screen particle rendering.

Hi,

I am trying to show the smoke particles in low resolution texture and then blend back with other parts in the scene. I read the article http://technology.blurst.com/off-screen-particle-optimization/ and make a simple test project in https://docs.google.com/open?id=0B1nYEeuWnX0DVHRaaS1uMG1EXzA

But unfortunately, the alpha transparent of particle textures seem not working correctly, they are just showing black. Anyone can help me how to correct t$$anonymous$$s?

Thank you.

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Answer by jbooth · Oct 19, 2015 at 02:38 PM

I released a version of t$$anonymous$$s technique for free as part of my Unity2015 talk:

https://www.assetstore.unity3d.com/en/#!/content/46208

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