I keep getting CS8025 parsing error

 `
using UnityEngine;
using System.Collections;

public class EnemyAI : MonoBehaviour {
	public Transform target;
	public int moveSpeed;
	public int rotationSpeed;
	public int maxDistance;
	
	private Transform myTransform;
	
	void Awake() {
		myTransform = transform;
	}
	// Use this for initialization
	void Start () {
		GameObject go =GameObject.FindGameObjectWithTag("Player");
	
	
	target = go.transform;	
	
	maxDistance = 2;
	}
	
	// Update is called once per frame
	void Update () {
	Debug.DrawLine(target.position, myTransform.position, Color.yellow);
		
	//look at target
		myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position),rotationSpeed * Time.deltaTime);
		
		if(Vector3.Distance(target.position, myTransform.position) > maxDistance){
		//Move towards taget
		myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
			
		}	
	}
`

You need a closing curly brace on the very last row. “}” to end your EnemyAI class.