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Question by DayyanSisson · Nov 24, 2012 at 06:35 PM · colliderbody

Scripting Multiple Colliders per Object

Lets say I had a human mesh, and I wanted a box collider on his head, arms, legs, and his torso, would it be possible to put all 4 colliders on the same mesh, or would I have to make each arm, leg, torso, and head a separate mesh and have a collider for each one. If the former is possible, is it possible that a script can see which collider is colliding with an object?

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avatar image TheDarkVoid · Nov 24, 2012 at 07:11 PM 0
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if your character is rigged then you should be able to put the colliers on the joints.

avatar image DayyanSisson · Nov 24, 2012 at 08:16 PM 0
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Okay thanks. What about scripting it?

avatar image TheDarkVoid · Nov 24, 2012 at 09:15 PM 0
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Check here: http://docs.unity3d.com/Documentation/ScriptReference/Collider.html look at messages sent

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Answer by ccontinisio · Nov 24, 2012 at 09:27 PM

You should find a way to "traverse" the body structure and find all the colliders, and maybe act on each one depending on his name. Something like:

 foreach(Collider jointCollider in theBody.GetComponentsInChildren<Collider>())
 {
     //Put your code here
 }
 

This way, you will iterate in all the Collider objects in the GameObject called theBody.

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avatar image TheDarkVoid · Nov 24, 2012 at 10:26 PM 0
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This is good

avatar image DayyanSisson · Nov 25, 2012 at 03:14 AM 0
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Thanks! Sounds good.

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