get variable from a different game object

Hi,

I'm trying to get the variable fixture from a script named *object_Menu* attached to a gameobject called *fixture_01* could anyone explain to me the correct syntax for doing this? I'm struggling with this simple task.

cheers,

Phew, solved the problem, heres the code if anyones interested!

    private var fixtureobject : GameObject;
private var fixtureselected = 0;

function Update () 

{
    fixtureobject = GameObject.Find("fixture_01");
    fixtureselected = fixtureobject.GetComponent(Object_Menu).fixture;

    if (fixtureselected == 6) renderer.enabled = true;

    if (fixtureselected != 6) renderer.enabled = false; 

}

hope this helps somebody!