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Question by mthicke2 · Nov 27, 2012 at 07:31 AM · animationmecanimscalerig

mecanim scale issue

I'm importing a rigged model fbx into unity for use with mecanim I'm using animations stored on another rigged model. The two rigs are identical. I need to scale both models up to 1 as they import at .01 When the animation is activated on the model, its jumps up in scale as completely deforms the model?

What is happening - both rigs are identical and each is scaled by the same amount?

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avatar image greay · Dec 09, 2012 at 06:03 AM 0
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did you ever solve this?

avatar image MP0732 · Feb 09, 2013 at 11:03 PM 0
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I have the same problem. I have been searching for a couple hours now for an answer, but so far no luck. Would be much obliged if anyone who has dealt with this successfully would post a few pointers.

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Answer by Fubiou · Mar 01, 2013 at 10:36 PM

I had an issue related to this, I missed like 50 assets because of complex hierarchy rigs and after the rescale the characters became useless and it was like 1 year of development missed. Unity suport kinda admited it is their fault and they will do nothing about.

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avatar image diegodorado · Oct 23, 2014 at 05:57 PM 0
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have the same issue... where did you find that unity support wont do anything about it?

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