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Question by ictbguud · Nov 27, 2012 at 03:56 PM · blendermax3ds

Do I need 3ds max???

Okay, so I downloaded a model, imported the .max .obj and .3DS file in to Unity. After I do it says it has a error it says like "i need 3ds max downloaded and set as the defualt application" and it says under that something like "on line(like 221)" but do I need 3ds max? If so can I use like Blender???

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avatar image AlucardJay · Nov 27, 2012 at 03:57 PM 0
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Have you checked the documentation for importing models?

http://docs.unity3d.com/Documentation/$$anonymous$$anual/HOWTO-importObject.html

avatar image ictbguud · Nov 27, 2012 at 11:40 PM 0
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Can I just get blender, change the .max file to .blend and it changes into a blend file or do I need to put the .max file in blender and save it as .blend file? Or do I do that to the .3DS file? ._.

avatar image Paulius-Liekis · Nov 28, 2012 at 07:37 AM 0
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I don't think you will be able to open .max with anything else except 3ds$$anonymous$$ax. Just use .3ds or .obj files (you said you have them for the same model).

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Answer by Paulius-Liekis · Nov 27, 2012 at 04:35 PM

Yes, you need 3dsMax installed if you want to use .max files directly in your project. Just use .fbx or .blend (with Blender) files.

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avatar image ictbguud · Nov 27, 2012 at 09:51 PM 0
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Thanks so much!

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Answer by antharios · Nov 28, 2012 at 12:31 AM

Max files can't be converted without 3ds Max, at least not right now. I knew some people who tried to make an importer from max to obj, but they didn't managed to create it...

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